Banska Stavnica Historical VR Tour
Project Details
In this project, historical credibility was important; thus, as references for character clothing, we used scanned items from the local museum. Also, the original outlines of the city were preserved.
Particularly challenging tasks solved in the project are as follows:
- Conveying emotions and phrases of the characters by means of animation of body movements;
- Aligning the 3D-scan of the city (previously optimized) with the ground surface obtained using geo data;
- Simulation of fluid in Houdini and its transfer to Unity;
In the application more features were implemented:
- A shader for mixing textures based on a height map;
- Blendshapes preparation for matching of the character's jaw movements with actual speech.
Additional plugins:
- SteamVR
- VRTK
- Amplify Shader editor
- LipSync Pro (Rogo Digital)
- Splines (Dreamteck)
Project Crew
Backend Development
Frontend Development
Technologies
Unity
Blender
Photoshop
Substance Painter
3D
Houdini
animation
vr
Details
Time Spent
2003h