







Project Overview
This interactive application was developed as part of a medical awareness campaign for exhibition use. Designed to simulate the perceptual distortions caused by schizophrenia, the experience combines augmented reality visuals, 3D characters, and audio with a Kinect-based mirror setup. The goal was to create a thought-provoking, immersive demonstration that helps users better understand the subjective reality of those living with severe mental disorders.
Solution
When a visitor steps in front of the screen, Kinect detects their presence and initiates one of several predefined AR effects. A 3D character appears behind or beside the userβs reflection and interacts visually and audibly, creating the illusion of a non-existent threat β a typical symptom of schizophrenia.
To ensure accuracy and immersion, a configuration mode allows operators to:
- Adjust the lighting and character position for each effect
- Define trigger points and calibrate the camera angle
- Preview and fine-tune alignment for various booth setups
Photos of users during the experience are saved for post-processing or review, enhancing engagement and offering potential follow-up materials.
Impact
The simulation served as a powerful awareness tool, giving users a brief, impactful glimpse into the daily challenges faced by people with schizophrenia. Its mirror-based interaction helped ground the experience in realism, leaving a lasting impression on exhibition visitors.
Technical Details
- Engine: Unity
- Technologies: Kinect v2, Kinect SDK, MS-SDK
- Platform: Windows 10 x64
- 3D Content: Modeled and optimized in Blender
Core Features:
- Real-time mirror simulation with AR character effects
- Configurable lighting, character positioning, and triggers
- Voice playback for immersive feedback
- User photo capture system
This project demonstrates how interactive technology can be used not just for entertainment or engagement, but for empathy-driven education and awareness.