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This VR training project focuses on teaching warehouse employees how to correctly lift and handle loads in various scenarios. The experience aims to prevent injuries and promote proper ergonomics by combining interactive simulation, motion analysis, and educational content.
Solution
The application includes several lifting scenarios β picking up objects from the floor, from a table, carrying loads, and placing them on shelves. Using Metaβs Body Tracking for Movement SDK, the system builds a full skeletal model of the user in real time, tracking body posture and shoulder alignment during each exercise.
To improve accuracy, the skeleton automatically adapts to the userβs height and arm span, providing personalized motion analysis. Thanks to updated tracking technologies from Meta, the simulation captures more precise data without the need for approximation, making movements feel realistic and responsive.
Each exercise includes video explanations, reference animations showing the correct technique, and visual cues that guide the user through proper execution. This combination helps users quickly understand and replicate the correct motion patterns.
Key Features
- Adaptive skeleton calibration
- Real-time posture analysis
- Instructional video support
- Animated references
Technical Details
- Platform: Meta Quest 3
- Technologies: Unity, Meta All-in-One SDK, Body Tracking for Movement SDK, Amplify Shader Editor, Blender
Outcome
The prototype was showcased at the NSC Safety Congress & Expo 2025 and will be presented at TechConnect 2025 and other events by SafetyVue.
The project demonstrates how advanced body tracking in VR can transform industrial trainingβmaking workplace safety education more engaging, accurate, and measurable.