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Unreal Space - Virtual calls
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Unreal Space - Virtual calls Description

Discover the future of coworking with our VR solution that transforms the way teams collaborate. In this case study, Onix showcases the development of a virtual coworking platform in response to the evolving needs of distributed teams. Located in Germany, our 4-specialist team embarked on a 5-month journey to create an immersive VR environment where users can book virtual spaces, hold video conferences, and personalize avatars for lifelike interactions. The solution, built with Unity, Photon, Blender, Houdini, and more, delivers realistic graphics and detailed 3D environments, fostering effective collaboration and shared experiences for teams worldwide.

 

Unreal Space - Virtual calls Features

  • Setting up regular communication between our team and client to ensure a structured and transparent development process
  • Developing a server with which people can book a room where they want to hold a virtual conference
  • Building a system of avatars that enables users to personalize themselves and interact with their colleagues using these virtual versions. We used inverse kinematics to ensure the required avatar position at three key points: head, hands, controllers
  • Implementing voice chat to quickly and effectively communicate and forge a deep connection with other users
  • Preparing a set of various virtual locations where users will create their own office space for conferencing experiences
  • Providing a smooth live stream from a user's desktops for dozens of attendees. The screen sharing feature allows increasing participants' engagement and conveniently sharing ideas
  • Creating realistic graphics, highly detailed 3D models, and 3D environments to deliver an exceptional conference experience and immerse users in a realistically rendered background
  • Ensuring proper gesture-controlled interactions that allow users to feel even closer to lifelike conditions
Technologies
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1472h
Unity
3D
Project Crew
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Other