This concept was developed as an educational tool to train users in the assembly and disassembly of an internal combustion engine. Through the use of intuitive controls and augmented reality, users can interact with the engine by selecting components with their gaze and tapping to remove them.
Project Overview
Before starting, users can place the virtual engine in their preferred space and rotate it using drag gestures to easily target specific components. Alongside the engine, an instruction panel displays the step-by-step assembly and disassembly process. As parts are removed, brief animations are played, and components are highlighted when selected for clarity. The virtual engine features PBR materials and transparency effects, allowing users to visualize how parts fit together seamlessly.
Solution
This concept showcases key mechanics that can be used in AR for educational purposes, particularly in training simulations. Our implementation aimed to demonstrate:
- Compact representation of virtual objects in augmented space.
- Intuitive controls through gaze and gesture.
- Visualization of complex, interconnected 3D objects.
- Clear instructional guidance with textual duplication for ease of understanding.
The solution is easily scalable with additional engine models, voice assistant integration, troubleshooting scenarios, and user performance assessment modules.
Technical Details
Platform: Apple Vision Pro
Technologies: Unity, PolySpatial, Blender
Features: Gaze-based component selection, interactive drag gestures for rotating objects, PBR materials for realistic visuals, transparency effects for part clarity.
This AR concept represents an innovative approach to immersive training, allowing users to develop mechanical skills in a compact, intuitive, and engaging virtual environment.