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White Rabbit was developed as a technical and artistic proof of concept for Apple Vision Pro, exploring how traditional 2D animation can be reimagined in immersive spatial environments. The goal was to create a layered video playback system that simulates 3D depth using parallax, triggered by the userβs head movement.
Originally created in After Effects and Blender, the animation was rendered as several video layers, each with an alpha channel to support transparency. These layers were brought together in Unity, utilizing the AVPro plugin for advanced video playback control.
Solution
The project focused on porting the first three scenes into Unity as a prototype. Each scene consisted of multiple synchronized video layers positioned at varying depths in 3D space. As users moved their heads, the offset between layers produced a subtle but effective parallax effect, giving the illusion of depth without full 3D modeling.
Although development halted after the initial prototype, the approach demonstrated clear potential. Testers noted the experience was visually compelling, describing the parallax-driven depth as βunusual but pleasantly immersive.β
Key Features
- Layered Video Playback: Stacked video layers with transparency simulate spatial depth.
- Head-Tracked Parallax: Scene depth responds to head motion, creating a sense of immersion.
- Non-linear Storytelling Potential: Originally envisioned as an interactive narrative with audience-driven branching paths.
Technical Details
- Platform: Apple Vision Pro
- Technologies: Unity, AVPro Video, After Effects, Blender
- Media Format: Multi-layered video files with alpha channels
White Rabbit began as a minute of animated vision β but it sparked the concept of a new storytelling medium. By combining traditional animation with spatial computing, the project offered a glimpse into how immersive video experiences might evolve in the era of mixed reality.