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VR: STEAM subjects
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Overview

This experimental VR educational project was created to explore how immersive technologies can transform classroom learning into interactive and engaging experiences. The solution introduces different training modules across multiple domains, making abstract concepts easier to understand through visualization, interaction, and testing.

The current version includes two fully functional modules:

  • 3D Coordinate System - helps students explore spatial relationships in mathematics through interactive visualizations.
  • Internal Combustion Engine Structure - allows learners to assemble and disassemble an engine, discovering core principles of mechanics.

With audio narration, text explanations, presentations, interactive exercises, and testing tools, the project provides a complete learning cycle: study > practice > assess.

Solution

Inside the virtual classroom, students can:

  • Interact with a 3D coordinate system to build intuitive spatial understanding.
  • Explore and assemble an engine structure, with highlights and animations supporting guided learning.
  • Follow lessons with audio + text support, ensuring accessibility for different learning styles.
  • Complete interactive exercises and quizzes, turning lessons into measurable outcomes.
  • Engage with high-quality 3D visualizations and gamified tasks, boosting curiosity and motivation.

This modular design ensures the platform can be expanded with additional subjects in the future, covering more areas of science, math, and engineering.

Technical Details

Engine: Unity

Platforms: Meta Quest 2, 3

Tools: VR Interaction Framework, Amplify Shader Editor, Blender

Features: Interactive learning modules, audio & text narration, real-time testing system, gamified exercises, progress tracking

Outcome

The project demonstrates how virtual reality can revolutionize STEM education, transforming abstract ideas into tangible, hands-on experiences. By combining interactivity, immersive visualization, and testing, it improves knowledge retention and keeps children actively engaged.

The experiment highlights the potential of VR classrooms as scalable, modular environments for delivering personalized, interactive education - a future-ready approach to teaching mathematics, mechanics, and beyond.

Technologies
Time icon
243h
E-learning
C#
Unity
Project Crew
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Frontend Development
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Design