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Emotional VR. The scene of parenting
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This project is a short, immersive experience designed to resonate emotionally and serve as an instructive tool for teenagers in correctional institutions. Set in a stop-frame 3D environment, it presents a powerful story of a father, a son, and a symbolic tree. The narrative focuses on the consequences of the son's actions and the father’s decision on how to handle the situation. The user must choose between punishing the son or communicating with him, emphasizing the impact of compassion and understanding over aggression.

The project’s goal is to engage young viewers emotionally and offer a meaningful, thought-provoking experience that reflects the importance of positive conflict resolution. The narrative is particularly relevant for teenagers facing behavioral challenges, aiming to encourage empathy, self-reflection, and better decision-making.

Developed for the Meta Quest 2 platform, the project uses AI-generated audio, pre-existing 3D model assets (3d design team changed models, combined style, adjusted light and scene), and intuitive controls to create a seamless and accessible experience. Through the combination of technology and storytelling, it delivers a powerful message while remaining user-friendly and impactful.

Technologies
Time icon
40h
C#
Unity